00:05:43  <substack>maxogden: stripe, yep
00:07:23  <substack>http://substack.net/images/brain.png
00:07:56  <st_luke>sick
00:09:24  <substack>http://substack.net/images/mushroom_cloud.png
00:10:14  <substack>http://substack.net/images/mind_explosion.png
00:11:51  <chapel>jesusabdullah SubStack damnit, that game needs to exist
00:11:55  <chapel>I would help for serious
00:12:03  <chapel>Ive wanted to make a game like that for a long time
00:12:07  <chapel>maybe not data center based
00:12:14  <chapel>but those micro manage factory games
00:14:38  <st_luke>substack: I want that on a shirt
00:14:56  <substack>which one?
00:15:34  <st_luke>the brain or the brain + mushroom cloud
00:15:44  <st_luke>the brain by itself would be awesome though
00:18:54  <chapel>the brain with googley eye glasses
00:19:00  <substack>hah
00:19:22  <chapel>or a spin top hat
00:32:04  <substack>http://substack.net/images/mind_explosion_silly.png
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00:36:02  <chapel>nice
00:36:09  <chapel>SubStack: you serious about that game?
00:36:59  <substack>at some point
00:37:25  <st_luke>hahaha
00:55:01  <chapel>SubStack: just know if you don't make it before I do, I will :P
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01:48:52  <substack>jesusabdullah: http://www.flickr.com/photos/substack/3131582615/
01:51:52  <jesusabdullah>nice
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03:12:28  <jesusabdullah>substack: http://27.media.tumblr.com/tumblr_l9s0oylfm21qz4w1go1_400.png
03:14:23  <substack>YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!
03:14:23  <LOUDBOT>YOUR DATA WILL BE AVAILABLE AT <USER DEATH TIME>
03:14:35  <chapel>haha
03:16:45  <substack>jesusabdullah: that guy could be the cfo maybe
03:17:34  <substack>and you raise capital from VCs
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03:22:57  <jesusabdullah>lol yeah
03:23:04  <jesusabdullah>I think I know how you can do multiplayer
03:23:11  <jesusabdullah>so locations are basically servers
03:23:29  <jesusabdullah>but one account can have dc's on different servers
03:23:35  <jesusabdullah>some servers are pve and some are p2p
03:23:41  <jesusabdullah>and each server is named after a location
03:23:45  <jesusabdullah>er, pvp
03:23:50  <jesusabdullah>so pve ones are in bumfuck nowhere
03:23:56  <jesusabdullah>and pvp ones are at the hot spots
03:24:13  <chapel>not sure what you mean there?
03:24:18  <chapel>why not all pvp?
03:24:24  <jesusabdullah>sub and I were talking about this earlier
03:24:42  <chapel>yeah I read
03:24:47  <chapel>I want to get in on it :)
03:24:59  <jesusabdullah>you should be able to run multiple datacenters, and you should be able to learn the micro game (managing a single center) before you tackle the metagame of competing against other players on a global market
03:25:00  <chapel>one of my favorite types of games, tycoon games :)
03:25:06  <chapel>ah
03:25:30  <chapel>well maybe that could be handled by being a manager
03:25:37  <chapel>so basically the tutorial is you managing the center
03:25:41  <chapel>you do all the work
03:25:43  <chapel>but get shit pay
03:26:01  <chapel>then you get some money, and can strike out on your own, and that is pvp
03:26:17  <chapel>so maybe people could work for each other :P
03:26:23  <jesusabdullah>so, like, chosing a pve server is basically competing in a bumfuck town where nobody would notice you
03:26:41  <jesusabdullah>basically, you just don't see other players on a pve server, only npc agents
03:27:03  <jesusabdullah>and then on pvp servers you *do* see other players but have fewer (if any) npc agents
03:27:20  <chapel>well I don't think you should separate by servers
03:27:30  <chapel>idk, never was a fan of that in mmos and what not
03:27:37  <chapel>one market :)
03:27:51  <chapel>but thats me
03:28:06  <jesusabdullah>it's like in simcity, y'know? Like, you manage one city at a time
03:28:12  <chapel>maybe, instead of servers, there are markets
03:28:14  <jesusabdullah>on a county-sized map
03:28:25  <chapel>markets being countries basically
03:28:30  <chapel>groups of countries
03:28:35  <jesusabdullah>cities was my thinking
03:28:38  <jesusabdullah>or regoions
03:28:42  <chapel>regions
03:28:46  <chapel>that works
03:28:49  <jesusabdullah>like, us west, us east, europe, etc
03:28:53  <chapel>yeah
03:28:59  <jesusabdullah>but you can name them based on city too and it's pretty much the same
03:29:05  <chapel>sure
03:29:11  <chapel>but on a map, should show a region
03:29:15  <jesusabdullah>sf, vegas, blacksburg
03:29:26  <chapel>I think being able to pick cities within a region is helpful
03:29:34  <chapel>I mean, how realistic do you want to take this?
03:29:46  <jesusabdullah>not particularly
03:29:47  <chapel>map the hubs, and existing colo facilities
03:30:06  <jesusabdullah>basically you need markets to compete in, and I'm suggesting smaller markets
03:30:20  <chapel>well these are for data centers?
03:30:28  <chapel>data centers need to be on hubs
03:30:33  <jesusabdullah>naw, it's like
03:30:36  <jesusabdullah>the ux is more like
03:30:41  <jesusabdullah>the warehouse
03:30:48  <substack>jesusabdullah: http://substack.net/images/modularity.png
03:30:52  <jesusabdullah>and what you place are rack servers, desks, things like that
03:31:12  <jesusabdullah>substack: please use this in your presentation
03:31:13  <jesusabdullah>lol
03:32:08  <substack>already planning on it
03:32:09  <chapel>jesusabdullah: well Im just talking about logistics here
03:32:25  <chapel>being that its nerds like us that will play it
03:32:33  <chapel>details will matter
03:32:48  <chapel>and we want some markets to be harder than others
03:32:51  <chapel>the more popular
03:33:03  <chapel>so bfe will basically be p2e
03:33:30  <chapel>also, pre cloud?
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05:50:25  <substack>https://github.com/substack/earl-grey
05:52:24  <jesusabdullah>does cold not have particles?
05:53:21  <substack>yep
05:53:28  <substack>just sits there
05:53:31  <substack>completely useless
05:54:07  <jesusabdullah>lulz
05:54:08  <jesusabdullah>awesome
05:55:51  <chapel>lol
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06:12:06  <blakmatrix>substack: love it :)
06:12:39  <blakmatrix>I just finished watching thursday evening TNG
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07:08:32  <niftylettuce>jesusabdullah: yeah, that would be fun :)
07:08:37  <niftylettuce>jesusabdullah: sim city with node that is
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07:42:09  <substack>dominictarr!
07:42:50  <substack>I was just putting together this example for that browserify talk using mux-demux
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08:31:04  <niftylettuce>CHAPEL'S WAY OR THE HIGHWAY!!!!!!!!!
08:41:44  <niftylettuce>upvote http://stackoverflow.com/a/11280632/1494060
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09:28:51  <niftylettuce>yay
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13:13:45  <tanepiper>so been thinking of learning Dart - porting dnode-protocol and dnode might be a good first project ;)
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16:31:33  <Raynos>tanepiper: dart is a taint :( avoid it
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16:54:29  <tanepiper>Raynos: i dunno, it doesn;t look terrible - no more than coffeescript
16:56:04  <Raynos>coffeescript is the spawn of satan
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17:24:39  <Raynos>substack: https://github.com/airportyh/testem/blob/master/lib/browser_launcher.js
17:24:44  <Raynos>this may help with browser-launcher
17:29:34  <substack>sweet
17:31:14  <Raynos>substack: http://tobyho.com/2012/06/24/testem-interactive-js-test-runner/ https://github.com/airportyh/testem/issues/19
17:31:23  <Raynos>I think testem has a neat workflow and will hack on testling integration
17:31:42  <Raynos>does testling aim to do something similar to testem that makes integrating it with testem right now a waste of time?
17:33:16  <substack>wow that project is really neat
17:33:22  <substack>seems like the scope is pretty similar
17:34:41  <Raynos>yeah. It is a similar scope. I think that projects focus is less on headless browsers and more on "overview your tests in all browsers in one neat terminal session, continiously"
17:35:50  <Raynos>i wonder whether I can hook up testling vm browsers upto testem
17:36:23  <substack>should be able to
17:36:27  <substack>just using the /visit api
17:36:43  <Raynos>sweet :)
17:36:57  <Raynos>Man this feels like making an army of test robots
17:41:34  <Raynos>substack: the testem ci mode is very similar to what testling does right now
17:46:35  <substack>here's the plan for testling: http://substack.net/images/testling_badge_dnode.png
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18:08:01  <chapel>substack: how many testling users are there?
18:13:42  <substack>chapel: not enough
18:13:47  <substack>some people really love it though
18:13:52  <chapel>its a new thing
18:14:06  <chapel>the only thing that exists really like it is selenium (and I mean that loosely)
18:14:31  <chapel>so you definitely are in a new area, will require more advocating I think
18:15:39  <substack>that's what I'll be doing tomorrow
18:15:55  <substack>the network effects of testling badges might help too
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18:17:50  <chapel>badges?
18:17:55  <chapel>oh yeah on dnode
18:18:02  <chapel>I was wondering about that
18:18:27  <substack>on all my projects that can be browserified
18:18:30  <chapel>does it work with or can it be initiated like travis?
18:18:34  <substack>and then I'll just start sending people pull requests
18:18:47  <substack>the plan is to make it initiated like travis
18:18:50  <chapel>will you offer a free oss plan?
18:18:55  <chapel>aka hooks then?
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18:18:59  <substack>yes, in a queue
18:19:03  <chapel>nice
18:19:06  <substack>pretty much exactly like travis except for browser code
18:19:13  <chapel>I think if you did that, man, that would get a ton of traction
18:19:42  <chapel>if people start using it on their oss, its only a little step for real projects
18:21:26  <isaacs>substack (or anyone) got a link to that "Don't buildlarge apps" talk?
18:21:34  <isaacs>substack: the slides with like dinosaurs and shit?
18:21:46  <substack>http://substack.net/doc/how_to_write_big_apps/
18:21:54  <isaacs>thanks!
18:22:09  <chapel>where was that talk done?
18:22:35  <substack>js.la
18:23:26  <chapel>so this last week
18:23:27  <chapel>cool
18:23:39  <chapel>any other good talks?
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20:44:29  <substack>and away I go, to portland!
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23:27:32  <Raynos>substack: shoe does break the server
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