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19:23:42  <`3rdEden_>sup.
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19:43:06  <dshaw_>Adding new peeps to Skype
19:43:10  <dshaw_>Sorry about the delay
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19:46:06  <cjm>interested to hear this one
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19:47:55  <chapel>whats the topic?
19:48:03  <cjm>scaling websockets
19:48:08  <chapel>ah cool
19:48:10  <chapel>a good topic
19:48:20  <hackedy>webscale nodesockets
19:48:21  <chapel>can't listen live though, have an interview at 1
19:48:36  <cjm>will try to get it out soon after
19:48:41  <hackedy>who's on the show today
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19:49:00  <cjm>dshaw, Arnout Kazemier (3rdEden), Mike Brevoort, Brett Kiefer
19:49:08  <hackedy>sweet
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19:57:11  <timoxley>why don't people use server-sent events moreā€¦ they seem a far better fit for many use-cases
20:00:41  <`3rdEden>it's only streaming data, not sending data
20:01:27  <timoxley>`3rdEden sure, but most apps don't need constant streaming of data back to the server
20:01:57  <timoxley>`3rdEden i.e. SSE for keeping views up to date, regular http verbs for pushing back to the server
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20:03:58  <HankHendrix>I read about Trello loving CoffeeScript
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20:12:48  <HankHendrix>what's the etiquette of this chat whilst broadcasting? questions at the end?
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20:18:50  <dshaw_>Good devongovett's back after the CS trolling. ;-)
20:19:03  <devongovett>dshaw_: lol
20:19:06  <hackedy>heh
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20:19:40  <dshaw_>http://blog.3rd-eden.com/post/47477879421/finding-balance
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20:19:45  <dshaw_>https://github.com/observing/balancerbattle
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20:29:26  <dshaw_>https://github.com/joyent/node/issues/4435
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20:38:19  <dshaw_>Anyone have questions?
20:38:23  <dshaw_>Post them now.
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20:47:43  <HankHendrix>would it be feasible to use sockets with an in browser FPS game? Would it actually be possible currently?
20:47:59  <guybrush>HankHendrix: i think so
20:48:36  <rmg>what's the best way to help reduce the number of open pull requests on joyent/node?
20:49:15  <guybrush>HankHendrix: though udp over webrtc might be a better option
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20:49:47  <guybrush>HankHendrix: there was an article regarding that recently on hacks.mozilla.org https://hacks.mozilla.org/2013/03/webrtc-data-channels-for-great-multiplayer
20:49:57  <HankHendrix>hmm, does socket io support handling binary?
20:50:19  <`3rdEden>https://github.com/observing/thor thor
20:51:12  <HankHendrix>thankyou!
20:51:29  <dshaw_>HankHendrix: :-)
20:51:43  <HankHendrix>before I port CS 1.6 to in browser I just had to know
20:51:44  <guybrush>im working on an mmorpg with webgl over websockets, no problems so far regarding latency
20:51:51  <guybrush>its really all about interpolating :D
20:52:39  <HankHendrix>right, I need to do some reading
20:52:55  <HankHendrix>and hitting people up who've done it
20:53:07  <HankHendrix>Mozilla Doom?
20:53:35  <guybrush>well doom is udp-based
20:54:11  <HankHendrix>sweet
20:54:42  <guybrush>i remember a patch for binary in socketio hm?
20:56:19  <no9>Woot Game of thrones node
20:56:41  <HankHendrix>YAY!
20:56:45  <HankHendrix>thanks for that
20:57:00  <cjm>np :)
20:58:14  <HankHendrix>cjm: thanks cjm, our members will be suitably stoked!
20:59:53  <cjm>:)
21:01:04  <no9>thanks guys
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21:01:55  <dshaw_>Thanks for coming by everybody.
21:02:04  <fibric>thanks for hosting
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21:03:21  <tassmjau>that was really cool listening in, in realtime :) never did that before... thanks!
21:03:48  <cjm>:) glad you could make it
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21:04:03  <`3rdEden>listing in realtime, about realtime, realtime inception
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21:06:58  <dshaw_>tassmjau: awesome. glad you enjoyed it.
21:08:12  <rmg>I only caught the second half.. couple days before the mp3 hits RSS?
21:09:08  <dshaw_>it's mid-week, so it might take a bit longer than usual for cjm to fit it into his schedule
21:10:17  <rmg>cool, thanks
21:10:36  <dshaw_>Signing off. Need to run out. http://twitter.com/dshaw if you anyone has something they need to follow-up on.
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22:18:59  <cjm>NodeUp:42, scaling websockets, http://nodeup.com/fortytwo.
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23:04:54  <bear>the haproxy config and control tool that was mentioned in episode 42 - is that project out someplace now?
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