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00:03:35  <Nodejitsu-Github>[node-http-proxy] mmalecki pushed 1 new commit to master: http://git.io/jmew0A
00:03:35  <Nodejitsu-Github>node-http-proxy/master 26d3646 Maciej Małecki: [dist] Bump version to 0.8.7
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00:03:49  <Nodejitsu-Github>[node-http-proxy] mmalecki tagged v0.8.7 at 929011d: http://git.io/7jY8bw
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00:05:19  <travis-ci>[travis-ci] Change view : https://github.com/nodejitsu/node-http-proxy/compare/223eacda85a4...26d3646ff252
00:05:19  <travis-ci>[travis-ci] Build details : http://travis-ci.org/nodejitsu/node-http-proxy/builds/3793002
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00:26:19  <rodnic>I've a question. How nodejitsu resolves my dependencies? Do I need to specify one by one in package.json or can I just send a node_modules folder?
00:26:41  <mmalecki>rodnic: you have to specify them in package.json
00:26:52  <mmalecki>but if you feel like bundling your deps you can do that too
00:27:17  <coderarity>gotta use the bundledDependencies field though
00:28:48  <rodnic>mmalecki: I'm used to run: npm install package from the root folder of my app. There's a way to update my package.json automatically?
00:29:10  <mmalecki>yup, `npm install --save`
00:29:46  <rodnic>mmalecki: cool, thanks!
00:30:40  <mmalecki>pleasure :)
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03:52:12  <oliver_>Does nodejitsu support using an external database? I am trying to set an env var with my db url but the name for this var returns blank (in the web console)
03:52:28  <coderarity>yes, it supports external databases
03:52:46  <coderarity>in the web console? the env var only works in the server, it won't show in the web console
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03:53:03  <oliver_>Good stuff, I also tried setting the var from the cli but I get the same issue
03:53:46  <coderarity>oliver_: can you pastebin the output from using the cli?
03:53:51  <coderarity>because gists are down D:
03:54:47  <oliver_>Ah, ok the result for jitsu env list is showing correctly
03:55:11  <oliver_>It's odd that the webpage seems to balk at db urls but accepts randomstrings
03:55:38  <oliver_>ok, great - i'll se if the app is picking these values up
04:00:34  <oliver_>Hmm, not working. It is trying to access redis on localhost but process.env.OPENREDIS_URL is set. The cli output for jitsu env list is:
04:00:36  <oliver_>data: { data: SUBDOMAIN: 'appname', data: NODE_ENV: 'production', data: OPENREDIS_URL: 'redis://:CtA4VSPbdrwbgdVjJNJ2LaRn0035Kgh1yYW5yYme@node-ede5908a.openredis.com:10790', data: MONGOHQ_URL: 'mongodb://name:1225a3920b6508@alex.mongohq.com:10005/app201' data: }
04:01:00  <coderarity>you're gonna have to get a new URL now :\
04:01:55  <coderarity>oliver_: what does your code for connecting to redis look like?
04:02:09  <oliver_>Like this: REDIS_URL = process.env.OPENREDIS_URL; var redis = REDIS_URL ? require('redis-url').connect(REDIS_URL) : require('redis').createClient() , RedisStore = require('connect-redis')(exp) , sessionStore = new RedisStore({ client: redis });
04:02:35  <oliver_>These dbs originate from heroku - will they port?
04:02:53  <oliver_>The url is obfuscated (by the way)
04:04:19  <coderarity>hmm
04:05:10  <coderarity>oliver_: i think you need to `jitsu start` or `jitsu deploy` for it to take effect (the former is preferred)
04:05:49  <oliver_>Did that, but hang on... I think I'm reading this log file wrong...
04:07:26  <oliver_>Ah ha! OK, it's working - I was reading an old log entry (I'm only 12 minutes into nodejitsu) but hey, 12 minutes and I'm up - pretty impressive
04:07:49  <coderarity>cool
04:08:03  <coderarity>yeah, logs can be a bit slow sometimes too
04:09:42  <oliver_>While I'm here, one more question: does this platform allow sticky sessions? I want to persist a http & socket.io connection to one server
04:10:45  <coderarity>yes, just added it to the handbook today
04:10:54  <coderarity>but I can't push because of github
04:11:50  <oliver_>Fantastic, I'm liking this platform... Thanks for the help guys
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04:53:26  <kbni>Greetings.
04:53:49  <kbni>Are there any issues with webops. atm? Taking an awful long time to load the login page.
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05:02:59  <coderarity>kbni: not that I know of, lemme check it out
05:04:09  <coderarity>kbni: seems fine to me
05:07:14  <kbni>hm, was just a bit slow for me. I got in eventually.
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05:42:41  <konklone>hey all
05:43:05  <konklone>getting some deploy failures
05:43:14  <konklone>gonna keep trying - but if it stays bad I may need to ask for some help
05:44:20  <AvianFlu>konklone: what kind
05:44:21  <AvianFlu>?
05:44:36  <konklone>info: jitsu's client request timed out before the server could respond
05:44:40  <konklone>twice in a row
05:44:42  <AvianFlu>try this
05:44:46  <konklone>once on jitsu deploy, once on jitsu snapshots activate
05:44:47  <AvianFlu>`jitsu config set timeout 900000`
05:45:02  <konklone>mine is that
05:45:05  <konklone>I've done that before
05:45:06  <AvianFlu>oh
05:45:13  <konklone>jitsu config get timeout shows me it's 900000, just checked
05:45:33  <konklone>is that a 15m timeout?
05:45:39  <konklone>it is timing out in less than 15minutes
05:46:27  <AvianFlu>try `time jitsu deploy` while I look into something
05:46:31  <AvianFlu>we'll know for sure that way
05:46:44  <AvianFlu>you can also try a timeout of 1200000 for argument's sake
05:47:07  <konklone>k, doing another deploy now, ran it before you suggested the 120000
05:47:11  <konklone>1200000 I mean
05:47:15  <konklone>so it's 900000
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05:50:18  <konklone>...and the deploy worked
05:50:22  <konklone>after 48s
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05:51:07  <konklone>*shrug*
05:51:21  <konklone>I'll run all my deploys and snapshot activates with time from hereon out
05:51:22  <konklone>*here on
05:51:25  <konklone>so I can include that info
05:55:04  <AvianFlu>cool
05:55:12  <AvianFlu>strange that that happened, but I'm glad it worked
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06:27:42  <coderarity>anyone need help?
06:28:07  <L10n>are you bored?
06:28:24  <coderarity>no, but it's my job :P
06:28:30  <L10n>:D
06:28:47  <L10n>https://github.com/tomsteele/shellsquid
06:28:52  <coderarity>i have enchilada supreme doritos, i won't be bored for a while :P
06:28:55  <L10n>coderarity: i built up that project you helped me with a bit ago
06:28:59  <L10n>haha nice
06:29:11  <coderarity>oh, right
06:29:35  <L10n>it all works now. we're using it in "production"
06:29:55  <coderarity>hacking API
06:29:57  <coderarity>got it
06:30:11  <coderarity>POST /192.168.1.103/hack
06:30:25  <L10n>heh something like that
06:31:17  <Zarel>coderarity!
06:31:25  <coderarity>Zarel!
06:31:25  <Zarel>FINALLY I see you online.
06:31:29  <coderarity>ohi
06:31:33  <Zarel>I've waited TWO DAYS for you! :P
06:31:35  <coderarity>yeah, pokemon stuff
06:31:50  <Zarel>It doesn't help that we appear to be in opposing timezones.
06:31:51  <coderarity>Zarel: that's how many days i've been off, it seems
06:31:56  <Zarel>It's already a bit past my bedtime.
06:32:11  <coderarity>well, i am in a weird time zone
06:32:13  <Zarel>I'll stay up a little bit longer for you.
06:32:19  <coderarity>i go to bed at like 3 AM my time
06:32:22  <Zarel>How are you dealing with the reported issue?
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06:34:26  <coderarity>Zarel: well, i was going to deploy my own version and then ssh into the drone and mess with stuff
06:34:34  <coderarity>Zarel: but github has been down most of the night
06:34:41  <coderarity>Zarel: so I will continue that now :D
06:35:32  <coderarity>but it's good that I know where to look now
06:35:44  <coderarity>I really had no clue before, but if it's something with the validator script, that I can work with
06:36:16  <konklone>pokemon stuff?
06:36:38  <coderarity>Zarel: btw, the first step to deploying is adding a blank .npmignore, so if you add that in your github repo it might help people towards instadeploying on nodejitsu
06:36:41  <coderarity>konklone: yeah
06:37:00  <coderarity>konklone: https://github.com/Zarel/Pokemon-Showdown
06:37:24  <konklone>ah
06:37:30  <Zarel>coderarity, why .npmignore?
06:37:34  <konklone>I thought that was your explanation for why you were gone for 2 days
06:37:38  <konklone>"pokemon stuff"
06:38:17  <Zarel>coderarity, I'll do that once PS works successfully in nodejitsu
06:38:35  <coderarity>Zarel: your .gitignore ignores config files, but those need to be deployed
06:38:45  <coderarity>adding a blank .npmignore ensures everything in the directory gets deployed
06:38:50  <coderarity>otherwise, it'd use the .gitignore
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06:58:53  <coderarity>Zarel: wow, http://play.pokemonshowdown.com/~~coderarityps.jit.su:80/lobby
06:59:31  <coderarity>Zarel: this is going to take some serious looking-into
07:01:08  <coderarity>Zarel: it doesn't, actually, i'm cheating
07:01:25  <Zarel>coderarity, I'm confused
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07:07:21  <coderarity>Zarel: it's not working because of something in haibu
07:07:23  <coderarity>idk what that is yet
07:07:34  <Zarel>What's haibu? :S
07:07:36  <coderarity>but it's affecting child process communication somehow, i think
07:07:45  <coderarity>Zarel: it's the thing that starts the app
07:08:25  <Zarel>Oh, I see.
07:08:34  <yawnt>Zarel: this thing i sleet
07:08:36  <Zarel>So my first guess was right.
07:08:37  <yawnt>*is leet
07:09:04  <coderarity>Zarel: I think, I need to look into it more
07:09:14  <Zarel>yawnt, the website is at: http://pokemonshowdown.com/
07:09:34  <Zarel>and that contains a big link to the official server if you want to play against other people :P
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07:09:52  <chakrit>getting ECONNREFUSED for bicycle.jit.su logs looking ok. help?
07:10:05  <yawnt>checking
07:10:14  <yawnt>username appname?
07:10:18  <chakrit>chakrit bicycle
07:10:21  <yawnt>thanks :)
07:10:27  <chakrit>:)
07:11:04  <coderarity>yawnt: the next pokemon game i play, i'm naming my rival "yawnt"
07:15:08  <yawnt>chakrit: usually ECONNREFUSED means your application isn't accessible because for instance it's crash looping
07:15:36  <yawnt>chakrit: logs don't show any kind of error though.. could you try to access another path of your application to see if it's a one path only problem?
07:15:48  <yawnt>chakrit: run `jitsu apps start` before that
07:16:47  <chakrit>ok checking...
07:18:37  <chakrit>yawnt: ah, i can access some page.
07:18:49  <chakrit>how do i fix this then?! rearrnage middlewares?
07:19:22  <yawnt>chakrit: you should try logging some errors if you can in the routes that do not work
07:19:35  <yawnt>see if you can figure out what's wrong
07:19:47  <yawnt>chakrit: also trying to reproduce it locally would be helpful for debugging
07:20:21  <Zarel>coderarity, I'm going to sleep now. Feel free to post updates or questions on the bug report!
07:20:30  <yawnt>Zarel: SECOND
07:20:30  <yawnt>HOLD
07:20:32  <yawnt>WAIT
07:20:32  <coderarity>Zarel: will do
07:20:35  <yawnt>where's the project?
07:20:36  <yawnt>github?
07:20:38  <coderarity>yawnt: yes
07:20:45  <yawnt>Zarel: you should add a map
07:20:48  <yawnt>let people catch pokemon
07:20:51  <yawnt>make a pokemon mmorpg
07:20:54  <yawnt>;_;//
07:20:58  <yawnt>my lifelong dream
07:21:04  <coderarity>pokemon mmorpg?
07:21:07  <coderarity>already done
07:21:09  <yawnt>nope
07:21:10  <yawnt>i mean
07:21:10  <yawnt>yes
07:21:11  <yawnt>but it sucks
07:21:17  <Zarel>yawnt, there's PokeMMO and some others
07:21:19  <coderarity>how about a pokemon RTS
07:21:21  <yawnt>it's coded in java
07:21:24  <yawnt>and it's slow
07:21:29  <yawnt>and you have to download a client
07:21:33  <yawnt>not playing it anytime soon >.<
07:21:35  <Zarel>but simulator authors tend to stay away from those types of things because we want to stay on Nintendo's good side
07:21:36  <coderarity>or a pokemon FPS
07:21:40  <coderarity>like skyrim for pokemon
07:21:40  <yawnt>lol
07:21:45  <yawnt>skyrim ain't fps
07:21:53  <coderarity>it's FP
07:21:57  <coderarity>and if you have a bow
07:21:58  <coderarity>it's S
07:22:02  <Zarel>lol
07:22:09  <yawnt>what if i have magic?
07:22:09  <coderarity>and if you don't have a bow or magic, you're doing it wrong
07:22:12  <Zarel>It's also sorta S if you play a spellcaster?
07:22:13  <yawnt>i'm a high elf remembah?
07:22:19  <coderarity>magic shoots fireballs
07:22:24  <yawnt>YOU SHOOT FIREBALLS
07:22:27  <coderarity>it's also S
07:22:37  <yawnt>coderarity: i have an axe
07:22:44  * yawntgimli face *
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07:22:55  <Zarel>I never really liked Bethesda's game design ideas
07:23:02  <yawnt>actually i do really
07:23:05  <yawnt>the Axe of Whiterun
07:23:09  <Zarel>Magic: you can use Fire, or Shock, or Ice
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07:23:14  <yawnt>it makes undead up to lvl 7 flee
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07:23:25  <Zarel>in other words, you can make either: red, or blue, or white things come out of your hands that do damage
07:23:27  <yawnt>like i was fighting a ghost, hit it.. and it started running
07:23:33  <yawnt>i was pretty puzzled and that's how i discovered its power
07:23:35  <chakrit>yawnt: sorry, internet hiccup, did i miss something?
07:23:37  <Zarel>do damage with shiny white lights!
07:23:39  <yawnt>chakrit: nope
07:23:42  <coderarity>chakrit: pokemon and skyrim
07:23:45  <Zarel>or: do damage with shiny red lights!
07:23:48  <chakrit>duh - - ok
07:23:52  <yawnt>chakrit: i did say
07:23:53  <yawnt>11:19 +yawnt> chakrit: you should try logging some errors if you can in the routes that do not work
07:23:56  <yawnt>11:19 +yawnt> see if you can figure out what's wrong
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07:23:58  <yawnt>11:19 +yawnt> chakrit: also trying to reproduce it locally would be helpful for debugging
07:24:01  <yawnt>^ this
07:24:10  <chakrit>ah, i missed that. thanks
07:24:14  <yawnt>pleasure :)
07:24:18  <coderarity>Zarel: or you can stab people with daggers
07:24:24  <coderarity>Zarel: or shoot people with bows
07:24:32  <Zarel>yes
07:24:43  <coderarity>i think that's what makes skyrim more interesting
07:24:46  <Zarel>you can make hidden health numbers go to zero in a variety of ways
07:24:52  <coderarity>but then again, they actively discourage that sometimes :\
07:24:58  <yawnt>or stab people with shooted daggers
07:25:34  <Zarel>For a number of games, I would be offended if people boiled it down to "making numbers change" because there's a lot of intricacy involved
07:25:37  <coderarity>like, you can do multiple things on one character, but sometimes it's harder, like choosing the stone at the beginning for thief, warrior, or magic
07:25:38  <yawnt>Zarel: btw bug, even though match is over i still see the pokemon tips when i hover
07:25:43  <yawnt>even if there's no image left
07:25:44  <yawnt>:P
07:25:51  <Zarel>yawnt, I don't see that as a bug
07:26:00  <Zarel>with the Elder Scrolls series, it really is like that
07:26:05  <yawnt>no i mean
07:26:07  <yawnt>in your game
07:26:08  <Zarel>it's just open-world in a way that's so boring
07:26:14  <Zarel>yawnt, I know, I don't see that as a bug :P
07:26:19  <yawnt>oh
07:26:20  <yawnt>okay
07:28:07  <yawnt>i made a script once that would scrape pokedb.net, when i wanted to create the pokemon mmorpg lol
07:29:08  <coderarity>Zarel: yeah, i don't really like the way it's open world either
07:29:20  <coderarity>Zarel: really reptitive dungeons, so even though there's a ton it's just boring
07:29:31  <yawnt>coderarity: that's because they are generated internally
07:29:46  <yawnt>*ideally* you could go on forever in skyrim.. dungeon quests are generated by the game
07:29:50  <yawnt>at least so i've rea
07:29:51  <yawnt>*read
07:29:51  <Zarel>I mean, honestly, Nethack does procedural generation in a fun way
07:30:12  <Zarel>The Elder Scrolls series just... idk, something about it doesn't appeal to me
07:30:26  <Zarel>A lot of people do like it and I'm not going to say they're "wrong" or anything
07:31:22  <Zarel>But idk, there's this feeling of "everything's different except it's the same" feeling
07:31:34  <coderarity>yeah
07:33:21  <Zarel>anyway
07:33:25  <Zarel>I was seriously going to sleep
07:33:38  <coderarity>lol
07:33:42  <coderarity>well, c ya latr
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07:42:04  <chakrit>found the culprit: https://gist.github.com/raw/4362497/9da7d6e294c289d4fe0bf785e1cc3a2416cc300d/gistfile1.txt
07:42:11  <chakrit>link error in pg :-(
07:42:34  <chakrit>yawnt: IIRC you have an app deployed using `pg`?
07:42:41  <yawnt>i had
07:42:55  <yawnt>i was using 0.8.3
07:42:56  <chakrit>did you have the problem i just gisted?
07:42:58  <yawnt>nope
07:43:06  <yawnt>but i've seen it appearing randomly lately
07:43:09  <chakrit>agghhh
07:43:17  <chakrit>will a redeploy helps then?
07:43:25  <chakrit>or will it just keep hitting the same drone?
07:43:42  <yawnt>no, every time you deploy you get a fresh (and different) drone
07:43:55  <chakrit>ah, ok. i'll redeploy a few times then :(
07:43:58  <chakrit>thanks
07:44:04  <yawnt>anytime
07:44:55  <coderarity>just `jitsu start`
07:45:28  <chakrit>coderarity: oh? thanks :)
07:45:38  <chakrit>i'm using 0.10.2 ... guess i gotta revert
07:47:10  <coderarity>chakrit: yeah, redeploying takes more time, jitsu start will just get you to a new drone without updating app code
07:47:29  <coderarity>chakrit: wait
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07:47:44  <coderarity>chakrit: 0.10.2?
07:47:55  <yawnt>coderarity: pg versio
07:47:57  <yawnt>*n
07:48:02  <chakrit>ah that's pg version yes
07:48:07  <chakrit>not jitsu haha
07:48:12  <coderarity>oh, i thought that was a node version
07:48:15  <coderarity>and i was like wait what?
07:48:26  <chakrit>haha
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09:57:01  <nathan7>Hey coderarity
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10:04:59  <Nexxy>I'm so confused
10:05:43  <nathan7>How so?
10:05:58  <nathan7>look at the monstrosity I created today: Object.defineProperty Number.prototype, 'times', value: (fn) -> [0..@].map fn
10:06:16  * indexzeroquit (Quit: indexzero)
10:07:05  <nathan7>I have to say, I quite like the lightness of CS's functions and its range operator
10:07:15  * indexzerojoined
10:07:17  <nathan7>but other than that the syntax is a pile of steaming shit
10:07:18  <nathan7>Hi indexzero
10:07:41  <nathan7>I hope the arrow functions get accepted into ES6
10:08:52  <Nexxy>ya cuz -> is way easier than fun<tab>
10:09:46  <nathan7>It's one of the things I miss from Haskell
10:10:03  <nathan7>Function syntax in JS could be lighter
11:12:52  <indexzero>nathan7: Sorry we didn't have a chance to connect last week
11:13:03  <indexzero>I'm headed to bed now, but lets setup a new time to talk after the holiday
11:13:07  <nathan7>indexzero: okay
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11:36:12  <jesusabdullah>I do not like the -> syntax
11:36:15  <jesusabdullah>it just doesn't fit
11:36:38  <jesusabdullah>what's worse though is => without ->
11:36:42  <jesusabdullah>much much worse
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11:44:09  <nathan7>jesusabdullah: Yes, I think the -> vs => is an important distinction
11:44:20  <nathan7>jesusabdullah: thing is, I often want small functions that do one thing
11:45:11  <nathan7>jesusabdullah: in Haskell I do filter odd arr
11:46:10  <nathan7>jesusabdullah: which, without odd predefined, becomes filter (\item -> item `mod` 2 /= 0) [1,2,3]
11:46:28  <nathan7>jesusabdullah: s/\[1,2,3\]/arr/
11:46:47  <nathan7>jesusabdullah: in CS it'd be arr.filter (item) -> item % 2 != 0
11:47:03  <nathan7>jesusabdullah: in JS it's arr.filter(function(item) { return item % 2 != 0 });
11:47:25  <nathan7>jesusabdullah: The function() { return } is just syntactic noise
11:47:52  <nathan7>jesusabdullah: It's too common a pattern in a language that's rather functional to have that much syntactic noise
11:48:08  <nathan7>jesusabdullah: we don't have object{}, we just have {}
11:48:25  <nathan7>jesusabdullah: because we're in an object-oriented language and that much noise would be crazy
11:49:10  <nathan7>My favourite ES6 feature is still destructuring assignments
11:50:07  <jesusabdullah>yeah
11:50:12  <jesusabdullah>that's the only one I really like
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11:56:20  <jesusabdullah>Sly: You need profow pic on twatter
11:57:34  <nathan7>jesusabdullah: Light functions would rock but I can live without
11:57:45  <nathan7>Destructuring assignments, OTOH.. man, that'd save so much noise
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12:01:11  <nathan7>Apparently hij1nx is similar to Fucking Dev Tips
12:02:18  <jesusabdullah>heh
12:06:46  <nathan7>I'm playing with components today
12:06:53  <nathan7>I tried to yesterday but github went down
12:09:01  <jesusabdullah>hmm
12:10:33  <jesusabdullah>I have to admit I'm not entirely familiar
12:11:30  <nathan7>I don't entirely agree with TJ's philosophy
12:11:31  <nathan7>but it works
12:11:48  <nathan7>npm + browserify is pretty much how I'd do it
12:12:17  <nathan7>I suppose that building on existing stuff gets TJ less attention
12:15:13  <jesusabdullah>I think he's less about the attention and more about realizing some ideal
12:15:34  <jesusabdullah>TJ's the sort of person that will go OCD on something to make sure all the i's are dotted and t's are crossed
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12:17:09  <jesusabdullah>so
12:17:15  <jesusabdullah>link to components site/repo ?
12:17:24  <`3rdEden>github.com/components
12:17:32  <`3rdEden>;p
12:18:41  <jesusabdullah>it's an org?
12:18:43  <jesusabdullah>huh
12:18:58  <jesusabdullah>so like
12:19:07  <jesusabdullah>is there a core thing or is it just a collection of these things?
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12:25:13  <`3rdEden>jesusabdullah: it has a "core" binary and that's about it
12:26:06  <`3rdEden>https://github.com/component/component is the cli that runs everything
12:30:02  <nathan7>jesusabdullah: It uses GitHub as registry
12:30:37  <nathan7>I think extending package.json would be an excellent solution
12:31:46  <jesusabdullah>I see
12:32:08  <nathan7>It uses component.json to describe it
12:32:17  <nathan7>It has no proper semver
12:32:25  <nathan7>or any semver at all really
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16:46:12  <oliver_>I'm looking for a solution for monitoring. There's some npm packages I'm thinking of looking into but I wanted to ask if there is or will be soon a platform based way of doing this?
16:47:12  <Sly>Monitoring.. as in like..
16:47:15  <Sly>Disk usage and such?
16:47:42  <jesusabdullah>Sly: ur twatter needs a profow pic
16:48:01  <Sly>WHYZZZZ
16:48:58  <oliver_>Yeah, basic stuff for now. Something like nodetime seems to offer a lot but I just need the basics
16:49:13  <oliver_>Mostly cpu, io and memory
16:49:24  <jesusabdullah>Sly: because!
16:49:31  <Sly>Not sure of what you could use.
16:50:16  <oliver_>Anyone know if the pending business plans will include anything like this?
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16:56:24  <Sly>oliver_: I'm not sure right now. Business plans should be coming out *very soon*, though.
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17:00:15  * RabidFirejoined
17:01:52  <oliver_>ok, thanks. Re the business plan, do you know what the autoscale triggers are for the automatic open? It'd be good to understand how this will work with different apps.
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17:58:47  <jesusabdullah>hello mr. flu
18:01:24  <AvianFlu>HELLO MR. ABDULLAH
18:04:42  <jesusabdullah>watching scarface
18:04:44  <jesusabdullah>first time
18:09:21  <booyaa>say hello to my little friend
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18:18:41  <jesusabdullah>indeed
18:21:37  * thl0quit (Remote host closed the connection)
18:22:40  <AvianFlu>jesusabdullah: how's the subcontinent treating you
18:22:43  <AvianFlu>you got a tan yet?
18:24:15  <jesusabdullah>A little bit
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18:27:27  <AvianFlu>what's the weather been like
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18:36:11  <jesusabdullah>sunny
18:36:14  <jesusabdullah> cooler at night
18:36:37  <AvianFlu>YEAH I'VE HEARD YOU'RE COOLER AT NIGHT
18:43:17  <jesusabdullah>cause that's when I wear my sunglasses
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19:11:23  <webjay>Where do I find my token?
19:16:15  <Sly>webjay: http://handbook.jit.su/features/webhooks
19:17:05  <webjay>Sly: thx, and thanks for help with Redis :)
19:17:13  <Sly>No problem. :D
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19:25:32  <nathan7>AVIANFLU
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19:37:28  <AvianFlu>nathan7: NATHAN7
19:37:32  * cpivjoined
19:37:39  <nathan7>AvianFlu: 'sup, brah?
19:37:49  <AvianFlu>CHILLIN HOMIE
19:37:51  <AvianFlu>SUP WIT YOU
19:38:20  <nathan7>WRITING COUCH SHIT, YO
19:38:24  <nathan7>bein' a couch potato
19:39:12  <AvianFlu>WORD
19:39:13  <AvianFlu>sounds nifty
19:39:26  <nathan7>I'm making something to keep my music in
19:39:29  <nathan7>SoundCouch, yo
19:42:43  <cpiv>Afternoon. Whats the deal with https://webops.jit.su today? Page is taking FOREVER to respond :(
19:44:58  <cpiv>Been getting operation timed out for the past 5 minutes
19:46:21  <mmalecki>cpiv: not sure, I'm getting regular respond times
19:46:25  <mmalecki>I'll restart it tho
19:46:26  <Sly>cpiv: We're experiencing some issues. http://status.jit.su
19:46:41  <mmalecki>Sly: they are gone actually
19:46:48  <Sly>Orly?
19:46:56  <mmalecki>ya, just looked at metrics
19:47:19  <nathan7>Hey mmalecki
19:47:27  <mmalecki>yo nathan7
19:47:41  <webjay>when deploying via GitHub, do I need to bump version everytime?
19:48:20  <cpiv>thanks for the link with the status
19:48:56  <Sly>No problem.
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20:05:50  <sberryma_>what would be a good static site generator? i'm sick of wordpress and my site doesnt change much
20:06:48  <Sly>sberryma_: if you're looking for blogging.. try blacksmith.
20:06:57  * jeffrgquit (Quit: jeffrg)
20:07:01  <sberryma_>i just came across wintersmith
20:07:12  * sberryma_changed nick to sberryman
20:07:25  <sberryman>nah, it is a company website.. not really a blog
20:07:36  * jeffrgjoined
20:07:50  <sberryman>actually very similar to https://www.waveapps.com/
20:09:15  <sberryman>ahh, blacksmith is by you guys :)
20:09:44  * Sly_joined
20:09:48  <Sly_>Ah.
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20:10:00  <Sly>I just assumed it was blogging, since you mentioned wordpress.
20:10:15  <sberryman>is nodejutsu still using blacksmith?
20:10:24  <Sly>Yeah, on blog.jit.su
20:10:52  <Sly>indexzero actually rewrote it during NKO.
20:10:57  <Sly>(blacksmith, that is)
20:11:16  <Sly>Not sure of all the benefits and such, since I haven't used it myself as of yet.
20:11:46  <sberryman>looks interesting
20:12:35  <cpiv>Ok so this past week I have been getting internal errors when deploying my app. I was told to run jistsu start and for the most part it has worked. Since I have decided to pay for the service the problem has become even worse
20:13:09  <cpiv>the error is this famouse one: An error has occurred: {"code":"ECONNREFUSED","errno":"ECONNREFUSED","syscall":"connect"}
20:13:20  <Sly>cpiv: It's probably due to the same thing we were talking about earlier, the balancer issue.
20:13:32  <cpiv>I see
20:13:39  <Sly>Can't really say what caused it without knowing when it happened and such.
20:13:52  <Sly>Could've been something we were doing then.. could be something that just happened.. dunno.
20:14:05  <cpiv>gotcha
20:14:56  <cpiv>Its very annoying im sure you know. As im trying to develop/debug my app Im not having to deal with server issues.
20:15:08  <cpiv>*im having...
20:15:27  <Sly>Yeah. We definitely understand it's a pain when it doesn't work as expected. We're always improving, though.
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20:15:35  <Sly>Some things, though.. like the balancer latency.. is out of our hands.
20:15:41  <Sly>Since we don't actually control the physical hardware and such.
20:15:56  <Sly>We kinda have to wait on Joyent to tell us what the problem is as far as their network statuses and such.
20:15:57  <sberryman>Sly: have you played around with plates yet? (https://github.com/flatiron/plates)
20:16:05  <Sly>sberryman: Not yet. Need to, though.
20:16:19  <Sly>And.. actually..
20:16:36  <Sly>That'll probably be something I do very soon.
20:17:43  <sberryman>they are using that for webops right?
20:18:09  <Sly>It appears so.
20:19:19  <cpiv>I think all this is causing my WebSockets to close before a connection is established. Never had an issue before today
20:19:46  <Sly>cpiv: http://wsping.jit.su
20:20:17  <Sly>I'm not seeing a WS error on my side..
20:20:26  <Sly>Just latency issues, as mentioned before.
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20:20:55  <sberryman>Sly: having issues with timeouts right now (and super high latency) nothing back from joyent?
20:20:56  <cpiv>yeah its a latency issue
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20:21:24  <cpiv>Can you tell me if this is normal? How often does this happen?
20:21:52  <Sly>sberryman: Not that I'm aware of. I don't handle communications with Joyent.
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20:22:04  <cpiv>Im becoming uncomfortable with this solution and hope I didnt waste time developing on Node.js
20:22:27  <sberryman>cpiv: it is rare
20:22:31  <Sly>cpiv: It's definitely abnormal, and it's not something that we intend to let happen.
20:22:34  <sberryman>i've only had one bad downtime with nodejitsu
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20:24:10  <nathan7>HI INDEXZERO
20:24:32  <indexzero>hey nathan7
20:24:53  <cpiv>ok. this game is dependent on socket connections and right now I cant even get the clients to communicate yet alone the database to load in a timely manner
20:26:05  <cpiv>Well thanks for the heads up guys. Guess Ill play on BlackOps2 for a while and see if it improves later tonight
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20:26:31  <Sly>cpiv: That'd probably be a good idea. We'll be working on it in the meantime. :)
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20:40:56  <nathan7>Every time someone mentions Black Ops irl I can't help hearing Black Cops
20:42:21  <AvianFlu>http://assets0.ordienetworks.com/images/user_photos/1154836/FJLYw_fullsize.jpeg?91c651f8
20:52:04  <nathan7>mhm
20:52:20  <nathan7>that's pretty much the fault of that image
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21:19:47  <travis-ci>[travis-ci] flatiron/flatiron#181 (master - 6eb68be : indexzero): The build passed.
21:19:47  <travis-ci>[travis-ci] Change view : https://github.com/flatiron/flatiron/compare/63e9cb80eacc...6eb68be21081
21:19:47  <travis-ci>[travis-ci] Build details : http://travis-ci.org/flatiron/flatiron/builds/3800062
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21:20:03  <travis-ci>[travis-ci] flatiron/broadway#97 (master - 9eb45ef : indexzero): The build is still failing.
21:20:03  <travis-ci>[travis-ci] Change view : https://github.com/flatiron/broadway/compare/2d0098a161d9...9eb45efb1db5
21:20:03  <travis-ci>[travis-ci] Build details : http://travis-ci.org/flatiron/broadway/builds/3800073
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23:12:10  <travis-ci>[travis-ci] flatiron/nconf#77 (gh-18 - 096465a : indexzero): The build passed.
23:12:10  <travis-ci>[travis-ci] Change view : https://github.com/flatiron/nconf/commit/096465a56dd8
23:12:10  <travis-ci>[travis-ci] Build details : http://travis-ci.org/flatiron/nconf/builds/3801257
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23:12:55  <travis-ci>[travis-ci] flatiron/broadway#98 (master - 885da67 : indexzero): The build was fixed.
23:12:55  <travis-ci>[travis-ci] Change view : https://github.com/flatiron/broadway/compare/9eb45efb1db5...885da67a25fe
23:12:55  <travis-ci>[travis-ci] Build details : http://travis-ci.org/flatiron/broadway/builds/3801275
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23:14:05  <travis-ci>[travis-ci] flatiron/flatiron#182 (master - abf93a9 : indexzero): The build passed.
23:14:05  <travis-ci>[travis-ci] Change view : https://github.com/flatiron/flatiron/compare/6eb68be21081...abf93a903a0e
23:14:05  <travis-ci>[travis-ci] Build details : http://travis-ci.org/flatiron/flatiron/builds/3801288
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23:15:09  <travis-ci>[travis-ci] flatiron/flatiron#183 (master - caac5d3 : indexzero): The build passed.
23:15:09  <travis-ci>[travis-ci] Change view : https://github.com/flatiron/flatiron/compare/abf93a903a0e...caac5d3f8339
23:15:09  <travis-ci>[travis-ci] Build details : http://travis-ci.org/flatiron/flatiron/builds/3801290
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