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00:10:40  <jgi>chrisdickinson: do we need both https://github.com/joyent/node/blob/v0.12/test/simple/test-crypto-domains.js and https://github.com/joyent/node/blob/v0.12/test/simple/test-crypto-domain.js?
00:11:45  <jgi>chrisdickinson: //github.com/joyent/node/blob/v0.12/test/simple/test-crypto-domain.js seems like it’s slightly broken: it doesn’t use the “fn” parameter passed to the “test” function
00:11:56  <jgi>chrisdickinson: but I may be missing something
00:13:26  <trevnorris>is that the one constantly failing? REMOVE IT!
00:13:48  <trevnorris>wait. test-crypto_domains.js is the one that's failing.
00:13:50  <jgi>trevnorris: there’s a fix for test-crypto-domains.js in 0.10
00:13:59  <trevnorris>erm - not _
00:14:20  <jgi>trevnorris: but while looking into that, I looked in to test-crypto-domain.js (domain singular), and I’m wondering what this test does
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00:14:57  <trevnorris>uh. no idea. generally I stay a long ways away from anything related to domains.
00:15:01  <jgi>trevnorris: both tests seem to test the same thing though, only one (test-crypto-domain.js) seems to have a bug, in that it doesn’t use the “fn” callback passed to the “test” function
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00:15:07  <trevnorris>they've made my life a living hell once too many.
00:15:26  <trevnorris>hm. fun...
00:16:01  <jgi>trevnorris: so in other words we could probably just keep test-crypto-domains.js, and forward port the fix from v0.10 when it’s the right time
00:16:29  <trevnorris>whatever keeps that stupid test from constantly failing on my box, that'd be great.
00:18:04  <jgi>trevnorris: tests results (except for osx 32 bits) available here: http://jenkins.nodejs.org/job/nodejs-julien/157/ and here: http://jenkins.nodejs.org/job/nodejs-julien-windows/5/
00:18:13  <jgi>trevnorris: restarting the build fox osx 32 bits now
00:19:33  <trevnorris>jgi: awesome, thanks.
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00:27:24  <jgi>trevnorris: not too bad: http://jenkins.nodejs.org/job/nodejs-julien/ :)
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00:36:41  <othiym23>trevnorris: what optimizations is it blocking?
00:37:09  <othiym23>trevnorris: I basically feel like the bits that are exposed in 0.12 should be as minimal in possible and just make sure that the AsyncWrap side is super solid
00:37:55  <trevnorris>othiym23: needing to check if there's a callback is preventing me from doing some bit magic to read out an int64_t directly from memory.
00:38:12  <trevnorris>e.g. ai[0] * 0x100000000 + ai[1] (for little-endian)
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00:40:02  <trevnorris>because I need to swap out the implementation if a function does get set, which means the operation must always be done via a function call.
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00:44:01  <trevnorris>othiym23: make sense?
00:44:27  <trevnorris>this is so I can add an async id to timers and nextTick w/ effectively zero overhead.
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01:03:16  <othiym23>trevnorris: yeah, that makes sense
01:04:08  <trevnorris>othiym23: i guess the idea was people wanted to absolutely make sure the uid was unique, but IMO 2^53 is enough to prevent it from looping around.
01:04:47  <othiym23>trevnorris: right now CLS doesn't give a flying fuck about the UID, and in the absence of a major rewrite of CLS that uses WeakMaps instead the per-request storage (which requires more ES6 stuff to land and be stable in V8), none of my uses of the asyncListener API need the functionality you're talking about
01:05:31  <othiym23>I think you should pull it, with the proviso that maybe whatever stable JS API we end up with for tracing may need to bring the idea back in the future
01:08:23  <a_le>what is the recommended way to simply call myself back once at the next loop iteration?
01:08:57  <trevnorris>the changes did have the side of needing to fix stuff that has needed to be done for a while, and the actual code of adding a uid is minimal at best. It also has more uses than just async listener.
01:09:43  <othiym23>I think any reasonable use of the API should be OK with treating the UID as an opaque identifier
01:09:45  <trevnorris>regardless, if it wasn't you then it was requested enough that even tj agreed with it (and coming from him, that's something)
01:10:22  <othiym23>trevnorris: well, I don't *think* I'm the blocker here, although it's been like 8 months since we first talked about that
01:10:50  <trevnorris>hehe, seriously.
01:11:00  <trevnorris>actually, the first commit was Aug last year. :P
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01:15:16  <LOUDBOT>THE CAPITAL OF NORTH DAKOTA IS HITLER
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01:31:31  <a_le>what is the recommended way to simply call myself back once at the next loop iteration? shall i schedule a timer in 0ms, or use a uv_prepare_t once, or what?
01:31:58  <a_le>what would you guys recommend?
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14:52:49  <FROGGS>hi, is there a way to merge a child process's stdout and stderr when spawning a process? so the parent process can read in both at once?
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18:28:26  <mnunberg>hi folks. what would be a portable way of checking if a socket is closed? for "Normal" (BSD) sockets, one can do recv(.. MSG_PEEK) and check the return value (== 0 is closed)
18:28:38  <mnunberg>however, i'm not that sure about windows
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20:14:27  <pbunny>hi
20:14:44  <pbunny>src/unix/loop.c:95: uv_loop_delete: Assertion `err == 0' failed.
20:14:46  <pbunny>reasons?
20:14:57  <pbunny>i just initialize it with uv_loop_new and do uv_loop_delete
20:15:15  <pbunny>how to debug this error
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20:19:37  <pbunny>is there any method that stops all uv pending/processing requests safely?
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20:28:38  <pbunny>ah, there's also uv_tty_init
20:30:12  <creationix>pbunny: you can use uv_walk to get all handles. Not sure about requests
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20:30:32  <creationix>maybe uv_close also cleans up/cancels any pending requests for handles?
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20:31:25  <pbunny>uv_loop_delete calls uv_loop_close
20:31:28  <pbunny>and err is result of it
20:31:45  <pbunny>i commented out uv_tty_init and delete doesn't throw error
20:31:57  <pbunny>so i must deinit uv_tty somehow?
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20:35:06  <FROGGS_>do you mean uv_tty_close?
20:37:26  <pbunny>i dont have such method
20:37:46  <pbunny>only uv_tty_init , uv_tty_set_mode, uv_tty_reset_mode and uv_tty_get_winsize
20:38:53  <FROGGS_>ahh I see, that's only defined for windows
20:40:34  <FROGGS_>you can probably just uv_close it
20:41:11  <FROGGS_>because the code for uv_close has a case for UV_TTY
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20:46:00  <pbunny>it expects a handle
20:47:02  <mnunberg>any idea to my question above? (how do i check if a socket is closed or not)
20:47:46  <pbunny>FROGGS_: uv_loop_close returns error code -16
20:48:00  <FROGGS_>pbunny: cast it for uv_close?
20:48:29  <FROGGS_>mnunberg: no idea, I'm just a user also
20:48:38  <pbunny>FROGGS_: i did uv_loop_close(mEventLoop);
20:48:51  <pbunny>idk about first arg of uv_close
20:49:00  <pbunny>how to get handle from loop?
20:49:09  <pbunny>ah, got it
20:50:06  <mnunberg>also, another question for the UV folks. i see you define -fstrict-aliasing in some of your stuff. curious how that works
20:50:11  <mnunberg>since your entire API works on type punning
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21:23:42  <creationix>pbunny: did you use uv_walk to get all the handles for a uv_loop_t?
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21:43:45  <pbunny>creationix: yes, solved this problem already
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22:11:02  <mnunberg>hrm, still trying to figure this one out
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22:11:23  <mnunberg>basically, the idea is to use MSG_PEEK to detect failure, however docs say MSG_PEEK isn't valid with IOCP
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