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| <levelbot> | [npm] b-tree@0.0.15 <http://npm.im/b-tree>: Evented I/O B-tree in pure JavaScript for Node.js. (@bigeasy) |
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| <levelbot> | [npm] b-tree@0.0.16 <http://npm.im/b-tree>: Evented I/O B-tree in pure JavaScript for Node.js. (@bigeasy) |
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| <levelbot> | [npm] level-sub@0.1.1 <http://npm.im/level-sub>: minimalist level-sublevel implementation (@jessetane) |
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| <levelbot> | [npm] levelgraph@0.8.1 <http://npm.im/levelgraph>: A graph database for Node.js and the browser built on top of LevelUp (@matteo.collina) |
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| <levelbot> | [npm] daily@0.4.2 <http://npm.im/daily>: daily - A LevelDB based logging system (@andreasmadsen) |
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| <levelbot> | [npm] polyclay@1.6.6 <http://npm.im/polyclay>: a schema-enforcing model class for node with optional key-value store persistence (@ceejbot) |
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| <levelbot> | [npm] trckr@0.0.0 <http://npm.im/trckr>: github issues tracker, streak style (@daviddias) |
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| <levelbot> | [npm] trckr@0.1.0 <http://npm.im/trckr>: github issues tracker, streak style (@daviddias) |
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| <levelbot> | [npm] levelgraph@0.8.2 <http://npm.im/levelgraph>: A graph database for Node.js and the browser built on top of LevelUp (@matteo.collina) |
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| <chapel> | curious, if you (anyone that cares to answer) were going to use leveldb (or its variations) to be the foundation for a mmo like server focused on handling world data, e.g. positions of things, what type of data structures would be best to use? |
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| <levelbot> | [npm] revise@0.0.2 <http://npm.im/revise>: Utilities for adding MVCC version numbers to Strata b-tree keys. (@bigeasy) |
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| <levelbot> | [npm] riffle@0.0.5 <http://npm.im/riffle>: Forward and reverse iteration of a Strata b-tree. (@bigeasy) |
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