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12:28:36  <GSO>helloo, a question if I may, is it possible to script the console builtins, namely the ones that control the editor?
12:31:55  <bmatusiak>console builtins
12:32:02  <GSO>commands
12:32:09  <GSO>tab1, etc
12:32:23  <bmatusiak>like the cli?
12:32:33  <GSO>yes
12:32:39  <bmatusiak>so you want custom commands
12:33:27  <GSO>I can create node scripts, but a script to automate editor commands I could use at the moment
12:33:42  <bmatusiak>i think in premium´┐Ż "i think"
12:34:51  <bmatusiak>although user ext are suppose to do this .. afaik
12:34:55  <GSO>so you can run the console editor commands in a premium shell? (presumably from a shill script, similar to bash builtins
12:35:09  <GSO>shill = shell
12:36:29  <GSO>that was actually my second question, is the plugin architecture ready yet - read a blog post from approx 6 months ago, documentation partially done (though couldn't find it)
12:41:55  <GSO>It looks like the question was asked April this year http://support.cloud9ide.com/entries/21295882-installing-third-party-plugins
12:43:10  <bmatusiak>i wish the cli input supported "&&" to chain commands
12:43:40  <bmatusiak>ex git commit -a -m "updates" && git push
12:44:27  <GSO>it looks llike mattpardee was working on it https://groups.google.com/forum/#!msg/cloud9-ide/-GKEtn2lM_8/BmwevjqTIzcJ - he has a twitter account, I think a tweet is in order
12:46:53  <bmatusiak>its 5:45 where he's at
12:47:48  <bmatusiak>he may read you questions when he gets to work
12:49:43  <GSO>I think the console is actually a part of the ACE editor code, might be worth asking there
12:50:01  <bmatusiak>its not
12:50:05  <GSO>OK
12:51:18  <bmatusiak>c9 its like a giant canvas
12:51:33  <bmatusiak>everything in it, is plugged in
12:53:20  <bmatusiak>inspecting the code, i noticed the OpenSource version, it looks like it directly executes the bin in most cases
12:53:37  <bmatusiak>not sure on c9.io
12:54:16  <GSO>the commands that control the editor are actually builtins, built in to the console, if not found there I think the console would then look for a bin
12:54:48  <GSO>I did look a command that might run a console itself (a long shot), which might then run a console command itself
12:55:15  <bmatusiak>are you a premium member?
12:55:41  <GSO>have been a few times, but not at the moment (so can't try a premium account)
12:55:51  <bmatusiak>well
12:55:58  <bmatusiak>premium account has terminal
12:56:36  <bmatusiak>o wait
12:56:47  <bmatusiak>defetes the perps of makin built-in commands
12:57:03  <GSO>I was thinking of signing up again when the offline feature is up and running, but don't particularly want to spend out just to try this and find that premium is the same as standard in thos respec
12:58:13  <bmatusiak>lol to bad they don't charge by the day, $0.40 is my ext calc
12:58:20  <GSO>if u r browsing the code, what is the name of the file that the console code is found in?
12:58:59  <GSO>a plugin perhaps \:
12:59:24  <GSO>$0.40 == a micro payment, I would go for that :)
13:00:05  <bmatusiak>yea me too, i would spend the 12$ and just pick the days i need the extra features
13:01:04  <bmatusiak>https://github.com/ajaxorg/cloud9/tree/master/plugins-client/ext.console
13:02:18  <bmatusiak>^^ where the console stuff is
13:04:11  <GSO>ha, a client ext, assumed server
13:05:03  <Chip_Zero>we've been working on opening up Cloud9 for third party extensions; I made some examples like https://github.com/lennartcl/cloud9-livecoffee-ext based on the livecoffee extension
13:05:42  <Chip_Zero>we'll do a writeup on how that all works soon, but basically you can now host plugins on github
13:06:01  <bmatusiak>o there we go
13:06:46  <GSO>found the template https://github.com/ajaxorg/cloud9/tree/master/doc/ext.extension_template
13:07:39  <Chip_Zero>a new one lives at https://github.com/lennartcl/cloud9-hello-plugin
13:07:51  <GSO>Chip_Zero: is it possible to script the console buitins that control the editor otherwise do u kno?
13:08:42  <Chip_Zero>you can't really script the builtins, no. but a plugin could do it
13:09:40  <GSO>okey dokes - are plugins actually live on c9.io or just the standalone version?
13:10:58  <Chip_Zero>GSO: try what it says in the readme; just paste https://github.com/lennartcl/cloud9-livecoffee-ext into the extension manager on c9.io
13:12:28  <GSO>Chip_Zero: ty, leave it with me
13:13:11  <Chip_Zero>if you need any guys help just ask me or mattpardee
13:15:09  <GSO>Chip_Zero: OK, cheers
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13:25:47  <GSO>OK, am going to make a cuppa coffee ;)
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15:41:38  <bmatusiak>^^ by me
15:41:41  <bmatusiak>!c9status
15:41:42  <c9stats_bot>Everything up and running! ( http://status.c9.io/ )
15:42:54  <bmatusiak>any c9 member have any objections on having this bot in the channel ?
15:43:47  <bmatusiak>Chip_Zero ? mattpardee
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17:18:36  <bmatusiak>!c9status
17:18:38  <c9status_bot>Everything up and running! ( http://status.c9.io/ )
17:19:01  <bmatusiak>^^ hosted on heroku for free
17:19:09  <bmatusiak>thanks heroku
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17:47:03  <ibu2002>Hi there
17:47:18  <ibu2002>Anyone got rails server running via terminal on cloud9?
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18:18:27  <bmatusiak>lol iso google drive support :P
18:25:17  <john3909>jkridner: ping
18:31:21  <john3909>I finally managed to get cloud9 working on the Beagle-xM. I updated my Cloud9 git branch this morning and vola, everything seems to be working. I'm using the pi branch of https://github.com/TooTallNate/node.git for my Nodejs
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19:25:41  <javruben>!c9status
19:25:42  <c9status_bot>Everything up and running! ( http://status.c9.io/ )
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19:26:08  <javruben>!c9status
19:26:08  <c9status_bot>Everything up and running! ( http://status.c9.io/ )
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21:41:10  <john3909>Anyone know what this error means: [CLIENT ERROR] { agent: 'Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.89 Safari/537.1', type: 'Concurrency bug, project does not match', e: [ '0', '0', [] ], workspaceId: 'Cloud9' }
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21:43:33  <john3909>I'm running Cloud9 on a Beagleboard and the browser is connecting from my desktop. Occurs every time I start an app in cloud9.
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21:56:18  <john3909>Something to do with plugins-client/ext.console/console.js line 457. Looks like project is not being set correctly.
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